![]() ![]() The number of spine bones for a non-standard human character can be from 1 to 9. The fingers, toes and facial bones can be absent for a non-standard human character. ![]() However, it will lack the ability to swap out body parts such as upper and lower body.īefore converting a custom model into a non-standard human character for use in iClone, youįirst need to be familiar with its characteristics:Ī non-standard human character has the same basic skeleton structure as a standard iClone character. Utilize iClone's body and facial animating tools (including Facial Puppeteering, MixMoves, Motion Puppet, Direct Puppet,Īnd Device Mocap) to have characters perform differentįor this pipeline, you need to have a bone-skin rigged model in one of the supported file formats listed below:Ĭharacteristics of Non-Standard Human Charactersīecause a normal, custom character consists of a one-piece mesh after conversion, you will be able to apply iClone human motions (*.iMotion) and facial animations to it. Once converted and imported into iClone, users may then Converting Models to Non-Standard Human Characters Converting Models to Non-Standard Human Characters (New for 5.4)ģDXchange assists you in converting Characters, created inĭifferent 3D software, and bringing them into iClone as. ![]()
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